Newest Unity Asset

InTerra

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Terrain Shader Features ~ Integration of Objects into Terrain & More
Unity Assset

InTerra ~ Terrain Creation Shaders

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Essential features for Terrain shading and advanced Object-Terrain blending.

  • • Tessellation for HDRP & UPR
  • • Parallax occlusion mapping
  • • Tracks
  • • Triplanar mapping
  • • Distance Blending (Prevents tiling with scaling textures and/or stochastic texturing)
  • • Heightmap blending
  • • Puddles with raindrops
  • • Dynamic Snow Cover​
  • • Mesh Terrains support​
  • • Up to 16 Terrain Layers per single pass in URP and HDRP, 8 Layers in Built-in.​
Tutorial/Features Summary for Terrain Shader (version 4.1.0 )
Full Documentation

OBJECTS INTO TERRAIN INTEGRATION

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Take any object and make it part of terrain :)

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HIDING TEXTURE REPETITION

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Hiding repetition by scaling up the texture far away from camera.

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REALISTIC TEXTURES TRANSITION

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Textures transition based on heightmap textures.

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STEEP SLOPES TEXTURING

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Triplanar mapping for steep slopes.

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